Productive day today,
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- Added a new L2 ball with cheaper spawn cost
- Implemented Player health and money
- Added Pick and Place mechanic for moving and adding towers
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That last one was tricky, I had a few bugs with it
ㅤ - The rectangle wasn’t snapping to the mouse position (It was being fed the mouse position relative to the window, not the mouse position in the game)
- If you clicked on two rectangle’s overlapping it would pick up both of them (happened because the rectangles handle click by themselves independently, solved by having all of them try to modify a value and whoever got there first got picked up)
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There were some lessons learned as i worked with custom signals in C# for the first time, this will be useful tool later on.
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There is still some work to do, before I sleep I will make it so that it will only let you edit platforms between waves.
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