Hello, I’ve put in some good work today.
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- Made a test level
- Added basic camera movement (might change)
- Made a ball spawner and despawner
- Ball spawner has waves, and will adjusts its difficulty according to the wave
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First time making something like this, I think its an alright system, but could use some tweaks and balancing here and there to be better.
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Currently its a system that spends credits to spawn something, and will tend to spawn the most expensive thing it can as long as it costs <30% of the credits it has.
Maybe it could pre-generate spawns and randomly pick from them, we could use more options and better pricing. Too many white circles spawning as of now.
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The video shows the wave based difficulty spawning in action, thou it is a little long.
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It’s getting late and I still have a lot to do, and not so much time to do it.
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