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2h 29m 28s logged

Hello, I’ve put in some good work today.

  • Made a test level
  • Added basic camera movement (might change)
  • Made a ball spawner and despawner
  • Ball spawner has waves, and will adjusts its difficulty according to the wave

    First time making something like this, I think its an alright system, but could use some tweaks and balancing here and there to be better.

    Currently its a system that spends credits to spawn something, and will tend to spawn the most expensive thing it can as long as it costs <30% of the credits it has.
    Maybe it could pre-generate spawns and randomly pick from them, we could use more options and better pricing. Too many white circles spawning as of now.

    The video shows the wave based difficulty spawning in action, thou it is a little long.

    It’s getting late and I still have a lot to do, and not so much time to do it.
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