• OrbitalWindow system: 3 rotating green arcs on the orbit ring. D key ONLY works when rocket is inside a window.
Windows slowly drift at different speeds timing matters.
A window goes grey and cooldown after each deployment.
DebrisField: 5 pieces of orbiting space junk at varying
radii/speeds (some retrograde). Collision = instant FAIL.
Proximity warning: debris glows red + screen edge pulses
when within 42px. Collision radius: 16px.
Throttle upgraded: SPACE toggles, but engine now throttles
UP gradually over 1 sec to add drama to ignition.
Score breakdown: fuel bonus + time bonus + sat bonus,
all shown separately on the WIN screen.
FAIL now shows cause: collision vs fuel-out vs pad abort.
Orbit panel (right-side): shows window status, debris count,
and DEPLOY hint when inside a window.
Max altitude cap removed: rocket keeps climbing during
launch phase until fuel/orbit condition met.
Random event rates tuned so failures feel fair, not cheap.
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