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1h 15m 9s logged

focused on turning the simulator into a complete playable game with objectives, structure and also end conditions.

new features added :
Full mission win condition (deploy 3 satellites to succeed)
Full mission fail condition (fuel depletion with no progress)

Central Game controller system to manage all logic
Clean separation between update and UI handling
Global mission states: launch, orbit, win, fail
Large scale integration of all previous systems into one loop

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