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1h 53m 37s logged

Slayie’s Phase 1 Complete:
10x10 ASCII Grid & WASD Movement Framework!
Today I kicked off my new project, Slayie (a terminal-based ASCII Dungeon Crawler RPG in C++), and finished Phase 1!
What I built:
Rendered a 10x10 grid map on the terminal using nested loops, with the player represented by the @ icon.
Implemented live coordinate tracking for (playerX, playerY).
Built WASD keyboard controls (W Up, S Down, A Left, D Right) and a Q key to exit.
Added boundary checks so the player can’t move off the map edges.
Added a live stats dashboard showing Health (HP) and Gold coins.

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