Open comments for this post @boredvoid on Evolve · 2 days ago 1h 50m logged have been spending some time on implementing my first attempt on landscape. landed on hex tiles since they are the easiest to simulate since movement in all 6 directions is the same distance and now spent some time visualizing the generated hex map
Open comments for this post @boredvoid on Evolve · 2 days ago 1h 50m logged have been spending some time on implementing my first attempt on landscape. landed on hex tiles since they are the easiest to simulate since movement in all 6 directions is the same distance and now spent some time visualizing the generated hex map
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