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7h 48m 15s logged

another big update this time, i noticed i was getting kinda lazy with the amount of devlogs per hours i promise ill do better :8bit-ghost: first
up is hormones: Adrenaline, Fear, and Aggression that the brain can hook up to. unlike
normal math nodes that instantly flip on and off, these hormones smooth
out over time so it is kinda like the memory nodes but
they actually force the creature regardless of brain architecture to do specific stuff like turn away from everything, run faster, …
second part: plants cus else creatures are all just carnivores. PlantDNA controls: branching depth, how many branches per node, Phototropism
(fancy word for growing towards the light :hm: ) vs Gravitropism (gravity
pulling branches down). meshes only get redone if there is substantial growth and ye, thas it
do yall think of the chemical brain stuff? any ideas for other hormones
or plant types i should add? let me know in the comments :bye:

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@b1j2754

Such a cool project 😭 where do you learn all this??