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4h 6m 57s logged

A lot of changes in this one:

  1. Growth modifiers for regions like head, neck, abdomen, … give more granular simulation control over animals
  2. some new features like frills and scales
  3. new textures for various skin types like fur, feathers, scales, …
  4. me fighting with huge necks (see image :nooo: )
    next up i am gonna organs which im planning to make very universal using parametric 3d models
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@boredvoid

have a look at the game at https://boredvoidater.itch.io/evolve and also check out my other devlogs!