A lot of changes in this one:
- Growth modifiers for regions like head, neck, abdomen, … give more granular simulation control over animals
- some new features like frills and scales
- new textures for various skin types like fur, feathers, scales, …
- me fighting with huge necks (see image
)
next up i am gonna organs which im planning to make very universal using parametric 3d models
Comments 1
have a look at the game at https://boredvoidater.itch.io/evolve and also check out my other devlogs!
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