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This one took quite a while but i finally got some meat on the bones: triangle winding order is a pain in the but soooo i’m just rendering front and back faces now :angy: , even more annoying is getting it to not twist with every single movement (still not fully working), still working on how the dna could sensibly define head shape since rn everything looks like megamind, UVs are next to tackle OH GOD PLEASE SAVE ME :pensive-wobble: . Put ur favorite creature in the comments (as well as any feedback ofc xd)

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@boredvoid
@firancly

The animations look very interesting. Are you making them using algorithms? Love the map btw would definitely try it out when it’s out

@boredvoid

@firancly Hi there, yes they are made using algorithms as i want the creatures to be definable using only my dna struct so i can’t make a animation for everyone. the specific solver i use is https://andreasaristidou.com/FABRIK since its the most versatile and the one with most content about online. Thank you for the compliments on the map i was also surprised that it looks passable since i’m more of the programmer than the designer … hahahah. I’ll let you know once there is a real playable version so far the itch only has the world gen and the 2 animal demos…

@firancly

That’s so cool, first time hearing about animations made using algorithms. What’s the main game mechanic? Do you observe how animals behave under different circumstances and run expirements on them? Reminds me of Worldbox I would genuinely into a game like that. Keep up the good work!

@boredvoid

@firancly maybe i’ll go into the direction of spore though for now i’ll just focus on the simulation part… but worldbox idea is also great i’ll just see what i can think of xd I definetly want to introduce behaviour using “dna” as well so the idea is that players might compete on a given world seed on who can make the best creature sum like that… Great to hear that you’d be interested hahahah! You keep up the good work too! You’ve been crushing it.

@august

This is a really nice project! One thing though, in the spider as well as the starfish (not the tentacle alien lol) one of their legs crosses the other in motion. I think it moves too late compared to the others, and in the demo 2, its the leg directly in front of the viewer, so it feels jarring. Other than that, I have no idea what you’re doing, but it looks impressive.

@boredvoid

@august yes i’ve still yet to fix the leg crossing which is indeed like you said a bug with my leg timing (in order to make sure the creature doesnt just move all legs at once) but also an issue with the tight turns both are walking. But yeah high up on the TO FIX list hahahha! also thank you for the compliments!!