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1h 4m logged

I’ve been working on an option to switch the layer to underwater since that is just as important as above water for us to see. Did quite a lot of work on the shader so now the above water terrain gets cut at sea level and its dirt color gets dithered into a fullscreen underwater shader with caustics and godrays, it definetly still needs imrpovement but its good enough for now

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@boredvoid

if sb has a better idea on how to display the land in underwater mode put it here (: