Devlog #6: Chill Music Player
Added a bonsai tree and started modelling other objects I want in the room. Pulled an all-nighter for this. While I was doing this, I realized that the file format I was using to render the room (glb) doesnt support specific node setups and textures. This essentially limited the realism of the textures I was trying to create.
To alleviate this, I’ll have to rely heavily on realistic lighting and things like glossiness. So, I decided that the lighting should be handled by an HDR and reflections be rendered in real time (I wonder how bad the performance hit will be on this). However, I also want to keep the day-night slider. This poses an issue, as HDRs are static images. This means I’ll need to write code to interpolate (probably just a linear ramp) between a couple HDRs throughout the day.
Now, I don’t know if this will give me the same very warm lighting I have now. I also intend to add reflections to the glass cover of the record player after I implement HDRs, but we’ll see…
Other changes:
- Removed emitted dots
- Performance changes
- Worked on modeling a new table behind the scenes (I modeled my dining room table a year ago but p sure I deleted it unforch)
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