Devlog #5: Chill Record Player
After a monumental amount of work, I’ve ported the geometry of the room (which I had originally written in typescript) into Blender. Hopefully, this gives me more control over adding more complex geometry into the scene like plants on the ground and trinkets on the desk before I export it as a GLB file. I really can’t emphasize enough how long this took; this literally doubled the amount of time I’ve spent on this project.
Anyways, some of you may have noticed that the scene in Blender looks pretty plain, though, and that’s intentional! I’m gonna handle the lighting and some of the texturing in typescript.
Some of the other features I’ve added/fixes I’ve done are a nicer settings panel, warm lighting, and reducing the crackle from the record player, which I heard was a little annoying. I’ve also added post-processing to the camera, including chromatic abberation, some bloom, and a grain filter which becomes more noticeable during sunset.. My next goal will be to add as much detail to the scene as I can in Blender to really make the scene come alive. That definitely means replacing the cactus-ish plant on top of the bookshelf lol.
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