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Dev Log 5-

Spent a good few hours setting up a much cleaner, more responsive user interface. This included building out a dedicated garage control panel that features an interactive headlight switch synced perfectly with the existing keyboard bindings. The HUD and telemetry gauges were also refined to give better layout feedback on speed and active vehicle statuses without cluttering the screen.The structural layout of the world received a major upgrade as well.

The building generation logic was completely reworked to create a significantly better, more immersive cityscape. Spacing, height varieties, and blocks were tuned alongside an updated day/night cycle that properly adjusts atmospheric fog and ambient lighting based on the position of the sun.Additionally, a massive chunk of time went into getting the AI traffic to actually work correctly. The tracking matrices were refactored so that the procedural cars recognize both the player and fellow commuters, allowing them to form clean lanes and slow down rather than creating clipping pileups.

On top of that, the crash physics were successfully re-integrated; slamming into a target now calculates a kinetic knock-back vector, sending the AI spinning and launching into a gravity-bound arc that provides maximum impact feedback while keeping the chaos contained. Next up on the list will be implementing functional traffic light cycles at the intersections and applying building textures to phase out the flat solid colours.

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