DevLog 6 - Windows support and the first rewrite!
Windows support
There’s not really much to say about this. You just get a handle on the game’s memory. This was vibecoded but it’s below 100 lines of windows specific code, so I’m gonna allow it. (It was just the 2 function that handle updating the telemetry and the rest is the same.)
Rewrite
After adding windows support, and sending it to a friend to test, I have discovered a massive problem. The app just didn’t work on a lower resolution. Since I have a QHD monitor, I didn’t notice it.
Also when I started writing the app, I did it in pure React without any UI libraries, then I started to use Antd and then MUI and it became a mess.
So I have done some research and decided to rewrite the app using ShadcnUI. I did this because Shadcn has one massive advantage - the code that you use is in your codebase. This means that you can modify the components however you want. It is also one of the more popular ones out there. For icons, I will be using Tabular, because they have a lot of them, and I like their look.
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