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3h 37m 1s logged

I have finished implementing graphics to my emulator. It works by using a frame buffer and assigning a set amount of ram to video. It then uses ray lib to render it (I suck at c++ and graphics programming so it’s not sdl or anything). The demo shows a red pixel and a blue pixel at the first and last location in video memory its small but if you suint you can probably see it.

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