So I’ve hit a brick wall.
gogle told me that to improve my 4 bit radix shader is to do 8 bits at a time to halve the number of passes (and that a byte is industry standard) but I can’t figure out how to like create a private histogram for each of the 256 digits
also I got a 72 on math AS levels :P
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Oh and wgsl-analyzer freaks out about shared arrays with overridable length. It looks like Naga has already resolved this so uh I guess I’ll just have to periodically check if it works or not. I can’t wait to have autocomplete again.
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