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4h 30m 4s logged

After doodling a bit, I decided that the collision handling should deal with 8 collision pairs at a time.

I forgot how to implement kogge stone which we will need and oh boy do I not know where to put the gjk phase. I’m already taking up 0.8 GiB vram at best.

Also, here’s a histogram with nit picking bit packing.

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