FAV ROOM + glow in the dark pumpkins??
~ whats up
so i got the enemy to work. thank god.
PLUS I GOT MY FAVORITE-ST ROOM EVER MADE!!
Implementation/fix for enemy
- Looping btw 2 rooms: wander code picked farthest random point, so movement was lwk sporadic and weird. So we switched to getting the first valid point randomly generated instead.
- Walked off into the void: bc the navigationmesh or where it can roam WAS PARTIALLY OUTSIDE. bruh. so just resized the NM
- Never saw me or chased: LMAO this was so funny. So apparently my body was like 115 WHOLE-STINKING units away from where the code thought I was.. so easy fix, but bruh.
- Lost me at corners when i sharp turned: chase_memory now is for keeping track of position even after losing sight.
- Also added the hit screen, which is like a little bit of blood, for funsies
THE ROOM
OMGGOGMG - this was so heavily inspired (not copied… cuz yk i got crates here) by that one bunker room in Stay Out of the House by PUPPETCOMBO (omg peakkk). it’s a maze in there. check out the 2nd image!
Future
PUZZLES. OMG (still) I have so many ideas and so little timeeee.
PS: wanted to fit all images in one frame. (yea okay syre bvro)
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