You are browsing as a guest. Sign up (or log in) to start making projects!

9h 36m 44s logged

Hallow Continued - MECHANICS

~ What’s been going on


Still working on decorating. Aesthetics are important oookkk?


Been working on mechanics, such as interacting. Since these models are from online, I have to resize everything and also make a function so they can be interacted with.

How it works: basically you just have to be close enough to some object, then press ‘E’ to interact with the object, which then causes some change. For example, this cabinet opens, but I’m planning on adding different puzzles which isn’t as simple as opening a drawer.

Issues:

  • Since the hitbox (or CollisionShape3D in Godot) is over the whole cabinet, it opens all the drawers. I guess that makes it easier for the player lmao. But if I wanted to make it over each drawer, then I would’ve had to make smaller hitboxes and arranged them properly.
  • I accidentally made this cabinet TOO TALL T-T. So I wonder how the player will get up there… (totally on purpose haha)
  • It limits which models I could take from online. A lot of models are not separated into parts (eg drawer1 is attached permanently to drawer2), meaning they can’t actually open. I realized this half way thru scavenging. :(

Also started on the enemy AI stuff, but it’s not that done yet.


~ Plan

Continue decorating, making them interactable.

I have also made a whole map of the layout and the fun puzzles I’m planning to put in.

I would share it but spoilers… :)


Credit for cabinet below:
Bedside table: “Bedside table old” (https://skfb.ly/owuAQ) by Nollien is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

SKETCHFAB is a peakkk website! pretty realistic looking things on here!

0
67

Comments 0

No comments yet. Be the first!