Devlog #1 - Hollow GAME Dev
Hey everyone!
This is my first time posting and first time ever doing anything Hack Club related. I’ve seen so many cool projects already, and it really inspired me to create something and ship it out.
Lmao, skip all this rant and go to the bottom for the actual project to save time! I’m developing a GAME!
– A little about me and why I’m here: I LOVE horror! Especially horror games. However I’m more of a person who likes watching people play games and am too scared sometimes to play them myself. Things like the Resident Evil series, indie games (like by Puppet Combo), or even mobile games like Granny. So I thought why not make one myself since it’s summer and all.
I’m familiar with programming but totally new to game dev, so this will be an interesting adventure.
– What I’ve learned so far about the game dev process:
There’s a LOT to learn and decide. Eg
- What gaming platform you wanna use (so many differences lmao) like unreal, unity, and godot
- Plot of your game (so MUCH stuff to consider here)
- General gameplay style (open exploration? cutscene hand holding gameplay?)
- How long you want your game to be (uhhh…)
and so much more… 😓
I’ve tried making a GDD (game dev doc), and rn its still being refined as the vision comes together.
—– MY GAME PREMISE —–
Game name: Hollow
Gist: The player is stuck in an Orphanage and strives for a way out + An investigator attempts to voyage to the Orphanage, but seeks shelter in somewhere unknown… (trying to go for the multiple enemy/story happening but its all connected…)
**Inspo: **HEAVILY from Resident Evil 7 (the Baker’s House), the mobile game The Evil Nun, puppet combo games (like Stay Out of the House or Nun Massacre), random dreams I’ve had (lol)
Platform: GODOT (highkey underrated)
– Whats done so far
- a dark environment and a few bare rooms
- stamina bar that can be recharged
- flashlight
- movement controls
- 1/2 of door mechanics (so many memes about how game devs hate door physics hahaha.. yea me too)
Js the first week, so player basic mechanics are in.
– Future plans for posts
- Polish the environment and figuring out the enemy
- Finishing the GDD and posting clips of it
- Posting a short demo game on Itch.io
Thanks for reading this post!
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