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1h 37m logged

Adjusted the texture analysis bit to now use hue-saturation based co-occurance. It looks at how in a 3x3 grid, how the colors are distributed and their ratios. For ex, an image where its very even green, then the ratio of yellows to greens is similar across the whole image, more likely to be dense. If the image, has… mixed vegetation… then the co-occurance is less but the difference in ratios is bigger, and it is classified as mixed. Compared to previous devlog you can see there is an improvement, but there is obviously also variance between dense and mixed but not any when the true label is dense so i’m going to look into this bias later

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