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10h 4m 5s logged

Devlog #3: Transitions!

Hi again!
The game finally has a transition system to make scene-switching look nicer. This was done by creating a shader that’s applied to a ColorRect node. The first shader i made took in a progress variable ranging from 0 to 1, which tells it how far along the transition it’s supposed to be. For a very simple slide transition, we only have to make the ColorRect black if the pixel’s UV’s x component is smaller than progress:

void fragment() {
	if (UV.x < progress) {
		COLOR = vec4(0,0,0,1);
	}
}

However, since I didn’t want to create a separate shader to end the Transition, I decided to include two progress variables: startProgress and endProgress, which can then be used to apply the shader to a section of the ColorRect like so:

void fragment() {
	if (UV.x < startProgress && UV.x > endProgress) {
		COLOR = vec4(0,0,0,1);
	} else {
	        COLOR = vec4(0,0,0,0);
	}
}

The timing of the transition itself is handled using Godot’s tweens in a singleton. The result can be seen in the attached file.

Other new features

  • The game now has a very simple main menu
  • The player has the ability to restart the game when the they lose.

Until next time!

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