Celestial Capitalist:
Scavenging
WOW that took a while! Probably should have posted some breadcrumbs
midway but whatever. The SCAVENGING FEATURE IS COMPLETE. This is
basically loot box opening simulator + squid game dalgona cookies.
This will be your main way to get items to sell (therefore earn money).
The value of each item is based off that quality value we’ve been
showing off, as well as the item’s base value and your minigame
performance. Loot even scales as you gain more money (which I do in the
video with a debug keybind), allowing you to go from looting trash cans
to looting discarded packages and dropped briefcases.
To spice up the loot, I’ve also added WAYYY too many items (yes, I did
the textures myself).
The hardest part of this whole thing was making a proper weighted loot
system. That was a pain, because I could never quite fine tune the
results to what I wanted - still really haven’t, but it works well
enough.
The other hardest part was me, as a relative beginner to programming,
discovering that assigning a new variable to an array in fact synced
both arrays. Godot what the hell is duplicate_deep() 😭
Celestial Capitalist in collaboration with @idi0cy
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