focused on making the game interactive by allowing the player to move around the screen.
I first created a player velocity constant which controls the movement speed of the player. Using a constant means the speed can easily be adjusted later without modifying multiple parts of the code.
I then implemented keyboard input detection using pygame.key.get_pressed(). This allowed the left and right arrow keys to move the player across the screen.
To improve code organisation I added movement methods inside the Player class rather than directly modifying the player’s position inside the main game loop. This makes the program easier to maintain as more functionality is added later.
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