Another long session finished. This time it was all about the little details that make a game actually feel good to play. I spent most of the time polishing existing features rather than adding new ones. I adjusted movement, tweaked animations, cleaned up the UI, and made small improvements throughout the game that most players probably won’t even notice—but together they make a huge difference.I also tracked down a few more bugs that somehow managed to sneak in. There were some visual glitches, a couple of edge cases where objects weren’t behaving correctly, and a few issues with level transitions. After a lot of testing (and breaking the game several times), everything is now much more stable.It’s funny because I barely added any “new” content today, but the game honestly feels so much smoother than it did this morning. I guess this is what real game development is like—hours of polishing for improvements that are hard to see but easy to feel.Anyway… that’s another 5 hours gone. Time to call it a day. Thanks for watching, and I’ll see you in the next devlog!
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