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5h 27m 43s logged

i5 hours later … and this devlog is mainly focused on polishing, fixing bugs and making the game feel much smoother. First, I spent a lot of time going through the code and cleaning up some problems that were starting to appear as the game got bigger. I improved the overall efficiency of the game by removing unnecessary checks, optimising some of the update loops and making sure objects were not being processed when they did not need to be. This should help the game run better, especially when more enemies and level elements are added later. …. Next, I worked on fixing a bunch of smaller bugs that were affecting gameplay. I fixed some collision issues where the player could sometimes get stuck inside blocks, improved the respawn system so the player resets properly every time, and fixed some problems with the enemy behaviour after the player dies. There were also some annoying issues with jumping and movement that caused inconsistent results, so I spent time making the controls feel more reliable. …. WOW , i feel like a real game dev working ovetime lol …. Thank you , see you in the next one . that was a mouthful …

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