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4h 31m 21s logged

i continued creating the level … i added 2 paths , a harder bottom path with required speed and accuracy or a easier top path which is easier but requires patience …. i am yet to finish the top layer on the level as i need to code the logic and animation for the trampoline which will be the core for most of the game … it gives you a jump boost + float which allows you to travel quite some distance when jumping off of it . the flame of the fire wasnt dealing damage so i fixed that by updating its hitbox . i then added a standing player animation so it moves up and down as if its breathing when idle ….

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