I started by creating a new object type called Checkpoint.
Unlike blocks and traps, checkpoints don’t damage the player.
Instead they:
Detect collision with the player
Store a respawn location
Become “activated” when touched
This is the first non-hazard interactive object in the game.
Added Respawn Position Variable
Previously the player always returned to:
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.