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1h 52m 35s logged

I started by creating a new object type called Checkpoint.
Unlike blocks and traps, checkpoints don’t damage the player.
Instead they:

Detect collision with the player

Store a respawn location

Become “activated” when touched

This is the first non-hazard interactive object in the game.

Added Respawn Position Variable
Previously the player always returned to:

0
3

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