Devlog 11: Fixed a Bug & Finished README
The bug I mentioned in my last devlog, the one where I couldn’t understand why it only happens when a number is odd, I still don’t understand it, but I managed to fix it.
In the shader I use for rendering, I used fmod(InstanceID, colorCount) for finding out what color a particle is, but in my compute shader i do it like this InstanceID % colorCount, and apparently those do something different with the same int input? I don’t know.
But now it’s fixed, and I added a Demo video to my README.
So now I can finally ship this.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.