Devlog 9: Input Validation & Bug Fixing
Knowing that I know my code to well, I gave a working version of it to my sister, to watch her try it, and see if there’s anything somebody could do, that isn’t really intended.
And it turns out there is!
It seems quite obvious now, but one thing you could do, but weren’t supposed to, was inputting any values you want, which is fine if you know what you’re doing, but most probably you won’t, so I had to add Input validation.
In some places it was more important than in others, because your GPU really doesn’t like it if you define a buffer with a negative size, which happend if you inputted a negative amount of particles.
I also cleaned up the files a bit, by taking all unused files, and putting them in a folder called… “Unused”, really clever name choice, isn’t it?
So now, I get to prepare for Shipping my project, although I’m not really looking forward to writing the README yet.
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