Devlog 2: Changing my approach
I have now decided to not have each particle be a GameObject, but instead handle all of them from 1 Script that stores each particles position and velocity, to then calculate interactions and draw them. Right now I’m doing the drawing using Graphics.RenderMesh() for each individual particle, and I can already have them be attracted or repelled by each other.
What I plan on doing next:
- Add a border, so the particles don’t escape.
- Make it so the particles starting positions are spread out.
- Add the possibility for particles to have different colors.
Comments 1
I only intended to put one video, but I have no idea how to remove the second one, so now there’s two.
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