J.S.P.
Very exciting changes to the exploration mode yay
!! I’ve been working on precisely TWO (2) things but one of them is way too early for me to be able to show you anything, more on that in the end
Whats new?
I’ve create a custom blender addon that lets me create procedural noise-based planets! It is really powerful and it gets you really good results for how simple it is really. In a way, its nothing but a vertex shader but coded in python lol
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It generates 3D spherical noise and applies it into an icosphere with a variety of parameters. Some of them arent precisely working but they are fine for now (specially the “ridged” option)
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You can try it yourself, its open source too! https://github.com/aloyak/JSP/blob/main/assets_src/blender/addons/planet_generator.py
Terrain System
I’m developing a way for the player to correctly collide with the geometry of these planets, but this is mostly engine-sided changes and I’m not very deep into it yet. I’m currently researching how to handle multi-threading async functions…
- more information about this in my latest engine’s devlog: https://stardance.hackclub.com/projects/1029/devlogs/34738
Known issues
These are not really important right now, but for some reason I’ve realized that the splash screen takes different amounts of time depending on where you run the game?? what?
- A steam deck is around 3 seconds, my computer (the intended duration) is 4 seconds and in a friend’s laptop it is ~0.5 seconds
Comments 1
the planets are cool asf
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