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7h 5m 23s logged

JSP

We are SO back! I thought it would take me weeks to solve this issue but it wasnt that hard, thanks claude lol. It’s not perfect just yet but its honestly crazy how my own engine managed to handle what im about to explain

What took soo long

  • The game now handles a transition from a global physics world to a new extra physics world that lives locally when the player enters a new planet (the origin of the new physics world would be the planet’s center), this means that you can perfectly walk on the surface of all the planets while they move around in the orbits without any weird behaviors

  • This took a good amount of engine refactoring and a few changes to some systems (specially the floating origin)

I need to fix a couple things like the drag when you are entering a planet, but that should be handled later on when you actually use a spaceship to enter and not just yourself with your spacesuit

Other stuff that is cool

  • Added a helmet overlay! (very inspired by outer wilds, id like some suggestions to make it more original honestly, but right now it decent). It is currently work in progress tho, and theres a lot of information missing…

  • Small UI improvements: rounded borders, removed window’s transparency, added window close sound effects (need to find a better one tho), little better controller support…

I just this idea to have vehicles but that will take super long, its added to the ideas file but thats certainty not being considered for short term, Any suggestions are welcome tho

PD: video is very bad res bc i had to compress it unfortunately

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