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8h 40m 35s logged

JSP

Omg i need a break! just one more change bro and i will start doing the hard and boring stuff, just one more i swear! This sums up everything ive done for the past few hours, although the new improvements are actually quite important, i feel like im somewhat rushing them instead of focusing on the exploration mode

New things!!

  • Simple LOD system for planets, there wasnt a big performance change, but the model swap is very unnoticeable and nice so thats great!

  • Added a simple spoiler warning to the exploration mode, the original idea was that you should unlock it after playing the campaign but i guess its fine lol

  • I FIXED THE DEPTH BUFFER PRECISION ISSUE!!!! it was such a small change omg, i just dynamically changed the near plane of the camera based on how far you are to a planet, pretty nice

WIP

  • Work in progress: I’m porting the whole game to the new action-based input system so that the game supports controllers natively without any kind of steam layer on top, this is till very early and i still dont know how to make some stuff be fun to use with a controller…. :cooked:

I finish this, finish the two major things on the exploration mode that are 100% gonna be quick, make some decent amount of content for it, add the custom spaceship controller and launch system, make the first ~5 minutes of the campaign mode, and then SHIP THIS PROJECT (this will surely go as planned)

PD: the video u see is completely controlled with my gamepad, not the best controls yet but its better than nothing!

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