You are browsing as a guest. Sign up (or log in) to start making projects!

5h 53m 51s logged

JSP

Worked on so many things before getting started with the complicated stuff, ill tell more about that in the bottom section, but for now, im pretty happy with what ive just added, even tho progress is pretty slow!!!

What have i added? :yip:

  • Full/complete atmospheric effect, it now not only looks good from outside, now from the inside too!!! Its a small trick but when the camera gets close enough to a planet, its atmosphere’s density scales up making the sky blue like here on earth or greatly improving the sunrises and sunsets, they do look beatiful

  • Added floating origin: double precision was not enough so ive added a system that teleports all the entities in the scene when the player gets too far from the origin, this works surprisingly good and it was very simple to do, hopefully it wont break physics later on, but so far its great! This allows the solar system to go from ~10000 units wide to over ~3000000!! that is great! This was a engine-level change mostly tho

  • You can finally use the planets you discover in the campaign mode in the sandbox mode

  • Dynamic settings!!! I made it so that when you first load into the game, the UI scales to your resolution and your target fps are set to your monitor’s refresh rate, might not look like something important but this is actually HUGE

Whats cooking up currently!

  • Need a system to allow the player to be placed on top of moving planets (it currently works but breaks sometimes), and also to allow those planets to rotate. This will be achieved with a completely new physics world that will live localy on the closest planet the player is to

  • Chunked mesh collider system :fear: i really dont know how to this, because of the terrain of my planets (TODO), collisions will be complicated to calculate, if you know about anything that could help, please send it!!!

PD: I wish i could spend more time actually coding than thinking, if that were to be the case id have 300 hours+ in this project already

0
11

Comments 0

No comments yet. Be the first!