You are browsing as a guest. Sign up (or log in) to start making projects!

9h 30m 51s logged

Wrapped the Shading

Wrapped OpenGL shader program management into a reusable Shader_Class, built on top of the core OOP system. This allows shader programs to be initialized from file paths and bound cleanly during rendering, improving structure and reuse across the engine.

0
62

Comments 0

No comments yet. Be the first!