drawing and safety?
i’ve made drawing functions so tui windows draw in order and properly get their draw() member called! i’ve also put window pointers inside a class which makes sure to delete the pointer AND SET IT TO nullptr when the class is destructed. as a cherry on top InputEvents have a new bool valid (by default 0) so i know if an input is empty because of an error, or actually means something. i hope it will serve its purpose for now!
i also had this neat little bug. ncurses may or may not have encountered an error, but i’m not sure ’cuz of the TESTING!!!!’s…
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