Drops Part 2
Last devlog, I finished the drop part of drops! This time, I finished the pickup part of drops, and the hold part, though I feel like I do need to tweak the values, I just don’t know by how much.
New Features
Pick up:
The pickup part of drops is basically just an if statement that runs like every frame to see whether or not the player is near enough to a dropped item for them to pick it up. It’s quite simple.
Hotbar:
I feel like I finished the hotbar, not the inventory system yet, just the hotbar. I finished the “rendering” part, by that I mean like viewing the inventory object and rendering the stuff that is on the hotbar.
Changes:
- Renamed the id of the Inventory div to the Hotbar
- Readded the FPS counter, and gave it an overhaul
- The lower arm animation actually plays now
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