Devlog #14.2: Route system
The route system is now done
Route sytem
The route system turned out to be more complicated than initially expected. I restructured it so the route is calculated centrally in the Global script, and every instance using it reads from there. This keeps things synchronized and maintainable. For now, the system has one mode implemented: a ping-pong mode where vehicles travel back and forth between two set points.
Vehicle physics
There’s a persistent issue with vehicle physics where they cut corners and miss checkpoints, requiring them to turn around. I’ve set this aside for now to focus on other features, but it’s something I’ll need to fix down the line. I realy have no idea how though I cant seem to find the issue.
Whats next
The last major things before release are:
- Linking factories to vehicles so they can load and unload cargo
- Animating the excavators at the mine
- Building out the construction system
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