Devlog #13: Vehicles in the world
I’ve connected the vehicle systems to the world and to the UI.
Vehicle manager
I’ve made a vehilce manager script. This manager stores and retrieves vehicle data efficiently by ID, making it easy for the UI and other systems to access vehicle information.
Vehicle UI
I’ve made a UI where you can see the fuel, total weigth, health and engine load of the vehicle by clicking on it. There are also 2 buttons 1 for selecting a route and the other for coupling a trailer.
Spauwing
When you buy a vehicle it gets assigned a base tile you now need a base tile per vehicle.
Last things
Next, I need to implement the route selection and trailer coupling buttons to complete the vehicle system integration as far as I can right now.
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