Devlog #11.2: Trailer Logic and Pathfinding
I’ve almost finished all the vehicle logic.
Pathfinding
A working pathfinding system is now in place using AStarGrid2D. This system works with vehicles both with and without trailers, and handles both on-road and off-road navigation.
Trailers
Trailers can now couple to vehicles with the correct hitch and follow them around in a realistic manner. The coupling mechanics work as they would in real life.
Finishing Touches
The vehicle logic still needs some fine-tuning, and I haven’t tested it yet with every vehicle type. I still need to implement the articulation system for the articulated dump truck.
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