Devlog #10: Factory logic
Just returnt from vacation, and i forgot to make a devlog before i went so i dont fully know anymore what i changed.
Factory logic
I have implemented the core factory system. Factories can now receive resources, process them and output the procesed resource. I haven’t fully tested the logic yet since the UI and vehicle systems ( needed for input/output) aren’t complete.
More
I have probebly done more but i dont know anymore because i have been a way for a week.
What is next
My next priority is implementing vehicle logic, but first i need to fix vehicle sprite scaling. Currently all vehicles are 11px wide, which makes a dump truck as wide as a car. I want to make everything a consistent scale (probably 5px = 1m) and update all sprites accordingly for a more realistic appearance.
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