Devlog #7: Fresh foundation
As i mentioned in devlog #6, i am rebuilding the game in godot. I am almost done with the essentials and development has already almost doubled in speed.
World generation
I have build a biome system using three noise textures to determine temperature, altitude, and humidity. Each tile uses these values to determine which biome gets drawn. This means the world has natural variation and will hopefully look less boring. It also sets up the foundation for biome specific resources and mechanics down the line forcing players to make a bigger network.
Road placement System
You can now place roads this works with terrainSets which makes it easyer to draw roads. Roads are the only thing you can place for now.
Vehicle Pathfinding
I’ve also made a simple pathfinding script using the built-in NavigationAgent2D. The destinations are hardcoded for now. I’ve heard AStarGrid2D might be better suited for grid-based pathfinding in my case, so I’ll be researching how to implement that.
What i still have to add
Before I’m back where I was with the Greenfoot version, I still need to add:
- The factorys and their system
- The trailers physics
- The garage menu
- A couple small things
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