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3h 34m 6s logged

Devlog i

I am pretty much new to creating projects in tech and this is my first devlog!!! I do not know how to write one and I barely read the guide for devlogs here in Stardance. Anyway, FishOS Minnow is one of the greatest ideas for creation I ever had. The idea of my weird interest and obsession with fishing; this device is a portable hardware console that you can fish passively on! Honestly, this is the idea that balances my cool unreachable imaginations and feasibility. I just started with projects and I’m pretty sure I can’t make an unmanned aerial vehicle for defence that can dive in and out of water that replicates the nature of flying fishes as a first project. Yes, this is a real idea that I spent a really long time consulting ChatGPT, Claude and Gemini. They all said to not make this my summer project because I would probably not enjoy life, not have enough time and get hundreds of Rpi wet while still not making it take off. Maybe next time.


With all that Introductory yap done, trying to actually get started on making Minnow was a pain. I didn’t know how and where to start. I pressed play on the timelapse of lookout and spent 2 hours figuring out what to do… I had to first, actually figure out what I wanted to do, which I started with Wokwi, an simulator for ESP32 (The reason for using a simulator is because I don’t have hardware). I tried to start by installing the extension for Wokwi. Since I was on the free plan I had to type out the entire simulator… I had to ask from Gemini and overall it was a bad experience. Therefore, I decided to make the game through pygame first then translate it (AI recommended this because I couldn’t take it anymore). I opened up vscode and installed everything needed then planned everything out in Microsoft Whiteboard (the attachment below). The experience planning things out was amazing. I demonstrated my art and image editing skills as well as my out of this world organized mind through this. I truly hope all of you reading this (if there’s any lol), take that image to heart as that is the beginning. I started learning pygame right after and I admit to using a lot of AI to learn commands and concepts… I READ THE DOCS TOO BTW. The coding took like 2 hour and 20 minutes for the ui and selection cursor and 1 hour for the additional code for actually pressing the buttons and putting it inside a repo. Other than that I made a Main Menu screen! Yay. 


This is embarrassing to say that I used ai and still took 3+ hours for coding but I learned a lot and victory still felt like victory. I learned a lot of things in python like how to import variables and functions from other files and how to avoid making an error due to using those variables and functions… Either way, it was a fun first day. I hope I can actually complete it.


P.S holy yap, cheers to whoever actually read all that. I’m so sorry, I’ll make the next one shorter.

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