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11h 30m 58s logged

I was so lost in the old movement code because I didn’t full understand it and the janky workarounds have started to limit the customizability of the whole thing
Sooo I spent 12 hours rewriting the entire thing so that I have it entirely like I want it to be: Source style air-strafing, Titanfall 2-like wallrunning, Apex-like slides etc
Will be interesting to build maps around this

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