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10h 38m 7s logged

I’m done with client side prediction and reconciliation, input buffers etc.
I think I got it to work really well, on localhost you get about 3 frames of peeker’s advantage with 120fps clients which is around ~25ms, which is close to what CS2 gets - with 64 tick rate servers, you can’t really get lower than this
I’m moving onto implementing lag compensation

Here’s a video showing the peeker’s advantage

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