started working on my multiplayer movement shooter
first i implemented TCP and UDP connections between clients and a dedicated server
i followed Tom Weiland’s old networking tutorials for the basics, but fixed a few things because i felt there were some design issues with the original implementation
after that i added my own modified version of Dani’s Karlson FPS controller from an old fangame i made
right now players can connect to the server and see each other moving around correctly
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