First time developing a Minecraft mod for fabric!
It’s pretty annoying considering the fabric documentations are most in-depth for 26.1.2, and not the version I plan the mod to be on (1.21.1)
After a few hours of experimenting and researching, I was able to get the environment setup, the debug client configured, and some basic blocks/items implemented.
I already have a plan for the reworked system, I plan for many new enchantments, QOL features, and a more in-depth system for enchanting overall.
I’ve started with modeling an “experience pump” to convert EXP into an Item form. This would most likely be used in the future.
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