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2h 15m 43s logged

After coding, testing and debugging for a while, I got online multiplayer to work on LAN. But it is still pretty buggy.

Problems i have noticed so far:

  • the animations aren’t smooth, but glitchy and laggy
  • the person joining can’t jump
  • Levers can’t be activated. But the reason to that is that i haven’t sent any data regarding the levers yet because I first want to fix the movement between the devices.
  • Other tiny bugs

Tbh the code rn is pretty messy and full of bugs because i just focused on fixing the connection and transfering data between the host and the one joining, that’s why pretty much everything is buggy in online rn.

So, i’ll have to work with some debugging now.

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