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2h 42m 46s logged

Daily Devlog 7/14/26 – Even MORE editor stuff + training

Alright, today was definitely less productive than yesterday, but I still got a good amount of stuff done.

First of all, the Editor code is very close to being finished! I refactored basically all of it and I’m really proud of how it turned out; genuinely some of the cleanest large-scale code I’ve written basically ever. Very happy with that! Tomorrow, I’ll actually have something to show for all of it 100%; cannot wait for that!

Second of all, I’ve been teaching my friend C#, raylib, and how to work with/contribute to the codebase! I’m not a great teacher so I can’t say it’s the smoothest thing, but progress is no doubt being made. Hopefully once he’s all caught up, we’ll be able to make this game 2x faster than before.

That’s all, see y’all tommorow!

see below the Read/Write functions for the EntityMap (the entities) of the level (at least a high-level abstraction of them ig)

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